FMP Evaluation

The original idea behind my animation was a crazed intense fight scene with no prior information for the viewer to build upon. This fight was going to be between two teenaged students fighting for the winning spot in the tournament. Both characters would be pushed to their limits going through a major mental battle as well as a physical one. I aimed for this to be around one plus minutes long, however, due to this being my first ever time creating a frame by frame animation I found it quite a struggle. In spite of giving up, I decided to adapt my story as well as using other programmes such as Adobe Aftereffects to lessen my workload.

I adapted the original story by adding some pretense for the audience to understand the setting as well as an ending for continuity. The new idea was a group of friends casually talking when one of them post a link to some leaked footage of a new show coming out. After watching it they all conversate about how they enjoyed it and that they’re going to tell the rest of their friends. The reason I decided to do this was that I feel most people can relate to this, having that one friend who’s always got a new thing for everyone to watch/play.

How I created my animation

 

Survey

https://goo.gl/forms/adXZhDrK9GLicBFB3

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FMP Story

Idea

The first thing I had to consider when creating the story for my animation was the brief guidelines as one or more of these sub-categories had to be present and explained within my FMP. These categories were; Modern: Times, Values, Change. I felt the change would be a very interesting aspect to incorporate within my project as it allows for multiple connotations and different variations in which I could portray this in my animation. As a sub-aspect, I’m also going to add in Values as both parties have their own morals they abide by, I also feel this would keep the viewer interested and the story gets more developed maybe even allowing the audience to relate to the characters.

The main character Daijon decided to apply to M.A. (Marks Academy) hoping this could be the change he needed. Knowing the school had a 10% acceptance rate he blew over the idea that he would even be considered. After a few months had passed since he sent his application (which he completely forgot he even applied for) a letter came through the door telling him he was accepted and that he should be prepared to adopt his new life.

After being at he academy for a full term it was time for all his training to be put to the test. If he does get scouted, this will give him the chance to work with proffesional and build some relations.

The story behind the fight

This fight and not only this one, but all the fights during this tournament are very important. Not just the competitors but, for the audience and companies watching too. This tournament is to showcase the new generation of combatants and whether they will be able to live up to expectations. The crowd is filled with professionals as well as business owners, not to mention the millions of people watching online and on TV. This is probably the greatest chance any of the students will get to lay their mark.

Daijon Story

Daijon is the definition of mediocre, average kid with an average family living an average life. Every day is the same thing, he knows exactly what will happen and when because every day is a repeat. After finishing his GCSE’s he thought to himself, what does he want? Is he really happy with the way his life’s going on right now? What can I do to change it for the better? With all these thoughts running through his brain day by day he thought why not apply for to the Marks Academy just for the hell of it. After surprisingly being accepted

Milos comes from a family where his parents are no longer together. During his childhood, he suffered from family abuse and constantly being told he wasn’t good enough, and that his only purpose was that he was supposed to be his father’s prodigy. After years of constantly being told this repeatedly, he vowed to become better than his father without his help.

Fights story

They both have a mutual friendship they honor, however, they both won’t let this come between winning. At any cost, they need to not just impress the scouts but the world now. They have to prove they are worth the time and effort of being chosen and the best way to prove this is winning.

The image below is Miloses mood board, each image has carefully been picked out to represent either a character look or character emotion I’m looking for. Each image has been precisely placed with the top row of images showing distraught, anger and sadness whereas the images below are showing how generic he is as well as other emotions.

Script

Final Major Project

Storybords

 

 

Final Major Project – Proposal

Working Title – a

Genre – Action/Fantasy/Drama/Japanese

Duration – 4 Minutes

Possible Software

  • Adobe Flash
  • Aftereffects
  • Photoshop
  • Adobe Animate

Ideas

Basis

The general Idea is a minimum 3-minute long fight scene in which one of the characters goes through a major mental battle, this then causes them to re-evaluate their thoughts creating new values ultimately giving them the deciding factor in the fight.

To think about

  • Colour – How am I going to incorporate colour into my animation?
  • Sound – Am I going to add sound effects and voice overs?
  • Visual Effects – How am I going to add in visual effects, what software would be best?

Ultimately I aim to create a 4-minute short consisting mainly of fast-paced action, however, there will be added story to keep the viewer intrigued. This will all be done via frame by frame animation using Photoshop to draw each scene out and putting them together as well as Aftereffects to lessen my workload allowing to use two types of animation techniques. This is also very helpful as I can add pre-built effects instead of drawing everything out myself. Lastly, I’ll be using Premier pro as my video editing software allowing to make any speed changes along with adding sound and a watermark.

Modern: Times, Values, Change

I feel Change would be a very interesting aspect to incorporate within my project as it allows for multiple connotations and different ways I could portray this in my animation. As a sub-aspect, I’m also going to add in Values as both parties have their own morals they abide by, I also feel this would keep the viewer interested and the story gets more developed.

Problems I may face

One of the key problems I’m going to face is the fact this is a very big and time-consuming project due to the fact I have planned to hand draw everything including Characters, Background, and Effects. One way I planned to help lessen my workload was reducing the amount of redrawing I had to do via simplifying the characters. I would do this by removing all unnecessary detail from the character leaving just the basic shape, however during very intense and detailed scene, I would re-add some of these details.

A major problem I’m going to have to work around is the fact that this will be my first-time doing animation frame by frame along with the programme I’m using for it. However, I feel this will give me a fresh look on things due to everything still being fresh in my mind.

Research

 

 

 

 

 

 

These videos above are what helped me to chose photoshop as the selected software to create my animation in. As well as this it helped me to learn how to use the programme and navigate around the software, as this would be the first time me creating an animation within photoshop. This also helped me to understand the processes I have to go through to create my animation which made me adapt my goals and make that more realistic.

 

 

 

 

These two videos are a prime example of what I want to create. The first video may seem like it was easy to create due to the characters being blobs however this allowed them a lot more time to focus on the finer details such as the backgrounds and different effects. This video is highly what I base my FMP around as I was really drawn to it.

The video below is ultimately what I would aim to create if I had the extensive knowledge on how to create a frame by frame animation. As well as this the message the animation had along with how the story progressed really influenced my ideas especially with choosing what message to convey e.g. what values will be seen along with how I would incorporate change.

Books

– BlackClover by Yuki Tabata

– Naruto by Masashi Kishimoto

– FullMetalAlchemist by Hiromu Arakawa

–  FairyTail by Hiro Mashima

Character Ideas

A very interesting idea came to me which I went and got multiple peoples unbiased opinions on. This idea was an interesting way to incorporate colour into my animation whilst also having an interesting meaning behind it. All of the animations would be drawn in black and white, so that includes the background and even the characters themselves, but would separate these thing is that all the effects (namely the powers) would be the only colour within the animation.

Anwil – Beloved (Welsh Origin)

Amor – Synonymous with love and romance (French Origin)

Prem – Love (Indian Origin)

Amadeo – Lover of God (Italian Origin)

Milos Lover of Glory (Slavic Origin)

 

Kibou – Hope (Japanese Origin)

Fidel –  Faithful (Latin Origin)

DaijonGod’s gift of hope (American Origin)

References: http://www.momjunction.com/articles/baby-names-inspired-by-love_00359083/#gref

http://www.momjunction.com/articles/baby-names-that-mean-hope-and-faith_00400948/#gref

Daijon Story

Daijon is the definition of mediocre, average kid with an average family living an average life. Every day is the same thing, he knows exactly what will happen and when because every day is a repeat. He’s finally become tired of living this life, he wants to create a new life and he will stop at nothing to achieve his goals no matter what it takes.

Milos Story

Milos comes from a family where his parents are no longer together. During his childhood, he suffered from family abuse and constantly being told he wasn’t good enough, and that his only purpose was that he was supposed to be his father’s prodigy. After years of constantly being told this repeatedly, he vowed to become better than his father without his help.

Fights story

They both have a mutual friendship they honor, however, they both won’t let this come between winning. At any cost, they need to not just impress the scouts but the world now. They have to prove they are worth the time and effort of being chosen and the best way to prove this is winning.

The image below is Miloses mood board, each image has carefully been picked out to represent either a character look or character emotion I’m looking for. Each image has been precisely placed within the top row of images showing distraught, anger and sadness whereas the images below are showing how generic he is as well as other emotions.

Milos_moodboard.png

Daijons mood board was my favorite to create. Below the images are separated into Confident, Battle ready and Calm on the left to Unpredictable, Enraged and Uncontrollable on the right.

Diajon_Moodboard.png

Tournement_stage_moodboard.png

Daijon.png

Milos.png

Obstacle course

 

Here is my attempt at creating and animating my own character in an obstacle course. The overall vibe I wanted to give off was that this course would be a breeze for my character as he has special power as you can clearly see throughout the video. I first animated the head and arms of my character to create a sought of bow with palms his facing each other, this ends up lasting for 75 frames.

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Then from 75th frame onwards to the 190th frame, I animated his arms raising as I wanted to make him levitate.

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After him levitating back down I added his lower body getting ready for impact with the ground. This was him bending his knees which would also leave him in position to jump straight after. This last from the 280th frame till the 300th frame.

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He then slides down and begins to walk the rest of the course before phasing through the ground and skipping the frontal part of the course.

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Bouncing ball Animation

In today’s lesson, I was tasked to create a bouncing ball in order to get used to all the tool within Maya. The first step was creating the actual ball, this was easy as all I had to do was create a sphere.

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Now, this is where I actually started as I had to set the first keyframe for animating. At 1 I set a keyframe as this would be the resting state of the ball, I then proceeded to change the location of the ball in the workspace so the ball is suspended in the air.

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The next step was to create the first bounce where the ball would be in a contracted state. To do this I went to frame 13 and changed the dimensions of the ball to;

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After this, I duplicated the first frame to frame 24 would be the end of the animation. However, this still didn’t give the animation a nice smooth look so I went into the Animation editing – Graphics Editor to fix this problem.

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I then adjusted the curve so the ball would look like it had an increase and decrease in velocity whilst bouncing, making it look a lot more realistic. On top of this, I played around with the point seeing depending on where they were placed how it would correspond with my balls motion.

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Now It was time to add in the contracting and stretching of the ball, to do this I simply changed the dimensions of the ball to forScreen Shot 2018-03-15 at 10.42.37.png

the contraction which I placed on frame 12. I then did the same for the stretch except for the dimensions where;

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and this is what was produced;

 

 

Basic Keyframe animation

During today’s task, I was learning how to use the basics of Adobe Maya. I was tasked to create 3 shapes all doing different motions at varying speeds. The first thing I did was created a file save so everything would be tidy.

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So the first actual step was to create the object I would be animating. To do this I went and selected 3 random shapes from the polygon shape tab and placed them in a row. When you first place the shapes they’re suspended in the air so to stop that I changed the X value to -9.825 so all the shapes were levelled with the workspace.

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For the first keyframe, I selected the ball and used the keyboard shortcut to set a keyframe, I then moved the sphere and set a keyframe at frame 24.

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I then repeated this with the square, however, I set the second keyframe at frame 48 as this would make one quicker than the other.

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I later then added a keyframe at 5 frames for the Cylinder, so this would ultimately be the fastest one out of the 3.

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I then later added a rotation to the square for added effect.

 

 

 

Web Design

Portfolio Websites

1. https://www.wix.com/website-template/view/html/1589

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This design I find very bad due to the lack of design effort put in. They haven’t correctly utilised the amount of negative space on the page, making the viewer have to scroll down to view the images. This leaves the page looking very bland and empty, giving off the feeling of a lack of effort. As well as this the font used doesn’t reflect the page and effect he’s trying to give off, It looks very basic.

2. https://www.camartinart.com/illustration

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Here is an example of a well-designed portfolio website. Here they’ve filled up the negative space with relevant tabs to navigate around the page. They’ve also kept with a colour scheme that sticks throughout and looks very sophisticated yet artsy. They’ve chosen to go with a slide format where the image changes via the tabs on either side, this allows for the image to stay within the centre of the page, due to this a lot of attention is brought towards the artwork itself and stays that way.

In this portfolio, they’ve also separated all their work under tabs, this is something I will also do with my portfolio so it’s easier for the viewer to navigate to specific area they want to look at. 

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With this section of the portfolio, they’ve gone with a grid format to allow for more images in a tight spacing, in addition, this grants extra space for annotations and information. 

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Another thing I noticed with this portfolio is the depending on the selected tab it will change from grey to orange fitting in with the whole colour scheme of the portfolio. 

3. http://www.roandcostudio.com/#0

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This portfolio is very bold and in your face with the homepage being a display of artwork with the name of the company in the middle of the image. Where this portfolio excels is the user interface on the website, depending on whether you press either the left or right side of the page it switches to different pieces of artwork;

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One thing this portfolio failed to do is consider whether the viewer is still able to see the different tab depending on which artwork is showing example;

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Here it’s nearly impossible to see the tabs due to both the background and the text being black, what they could have done is change the text’s colour depending on which image is being shown. This would have also been an opportunity to make the portfolio look visually pleasing with the tabs complementing each image differently due to its varying colours. 

Regular Websites

1. Uglytub.com

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This website is unbelievably bad, with a combination of poor quality images, unreadable fonts and bright bold colouring makes this website very unappealing to the viewer. In addition, this website has very limiting frames that minimise the images to small boxes leaving zero negative space making the page look clunky and messy, even the text at the top is squished together making it hard to navigate around the page. 

2. mrbottles.com

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Here is another example of bad website design, it’s impossible to tell whats going on due to how cluttered everything is, there are even images covering text which is a big no-no, it’s near impossible for the viewer to navigate throughout the page. The colours and text used don’t stand out, having both shades of blue makes the text blend into the background. There are no clear headers and the uses of the italic and bold font have been used incorrectly.

3. https://www.virginamerica.com/

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Virgin America’s website design is very clean and looks easy to navigate around the page. They have clear, visible tabs as well as very geometrically precisely placed text as if placed on a grid, which is visually pleasing.  Unlike the websites above Virgin America has refined their information to keep it small yet informative, this leaves them with a lot of negative space to play around with. This also keeps the page looking very clean and inviting.

Web browser functions

HTML – Hypertext Markup Language. It is the language used to create web pages.

CSS – Cascading Style Sheet. CSS portrays how HTML components are to be shown on screen, paper, or in other media.

Javascript – Is a high-level prototype-based programming language.

jQuery – jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AJAX – AJAX is not a programming language. AJAX is a set of Web development techniques. Ajax is a client-side script that communicates to and from a server/database without the need for a complete page refresh.

Client – A client is a piece of hardware or software that accesses a service (such as a website) from a server.

Database – A database is a collection of information that is organized so that it can be easily accessed, managed and updated.

Web-Server – A web server is a PC framework that procedures demands by means of HTTP, the essential system convention used to circulate data on the World Wide Web.

PHP – A scripting language that is generally used to make dynamic Web pages. Joining linguistic structure from the C, Java and Perl languages, PHP code is implanted inside HTML pages for server-side execution.

SQL – Structured Query Language (SQL) is a standard coding for relational database administration and information control.

mySQL – MySQL is an open source relational database management system (RDBMS) based on Structured Query Language (SQL).

ASP – ASP is also an abbreviation for Active Server Page. An application service provider (ASP) is a company that offers individuals or enterprises access over the Internet to applications and related services that would otherwise have to be located in their own personal or enterprise computers.

Angular – It allows you to extend HTML’s syntax to express your application’s components clearly. AngularJS eliminates much of the code you would otherwise have to write yourself.

What do these parts of the website do?

Header/Banner – Headers are found at the top of almost every website. The header usually consists of features such as the navigation bar, the brand logo, search bar e.t.c

Logo – The logo is used as an identifier. The logo is usually placed inside of the header and is a way for a user to easily identify your brand.

Slider – This is a slideshow used on the website, this is most commonly used to showcase different images and can be seen almost anywhere on a website.

Navigation bar – The navigation bar is the bar scene inside of the header in the majority of websites. Its purpose is to break up the website into different sections of similarities e.g. all sketches would be placed under the ‘My Sketches’ section of a website.

Gallery – The gallery is a section on the website that provides you with various different images that are related to the website.

Thumbnail – Thumbnails are smaller versions of original images used to give the user an insight into what they are about to click on, but to also reduce bandwidth and download time.

Lightbox – A Lightbox is a JavaScript library that displays images and videos by filling the screen, and dimming out the rest of the web page.

Footer – The footer is much like the header, however, it is placed at the bottom of the web page and can consist of different pieces of information such as contact information.

Social Media Icons – Social media icons are small icons of the desired social media platforms, often found in the header or footer, and when clicked will redirect you to the desired platform.

Responsive Web Design – Responsive Web Design (RWD) is a feature added to websites that allow them to load differently to fit different screen sizes

 

Media log

Costume and prop planning

Masks

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Outfits

MW40_341R_10_CALVIN_KLEIN_FORMAL_MAIN.jpeg  fb.jpg  Poly_tracksuit_black_a3ebdbfa-9f5d-4f77-916a-76a7dd31d922_1024x1024.jpg

Probs

396774-the-10-best-ultraportables.jpg  IDShot_540x540.jpgF7HTE72I21R0Q5O.RECT2100.jpg

Firecracker-Day2-Blueprint.png 61-59GNP6jL._SL1500_.jpg

5035334-BK000.jpg best-airsoft-pistol-reviews.jpg

Script

Scene 1

Dallas: He’s late again isn’t he?

Hoxton: It’s to be expected

Dallas: Alright, we’ll just fill him in later

Chains: *Yawn* Sorry I’m late

Hoxton: Have you got what we need?

Chains: Of course

Dallas: Alright here’s the plan

Chains: Let’s get to work

Scene 2

Dallas: First we need to bait the guards which will give Hoxton time to disable the lights and cameras. If we fail the whole heists off.

Chains: So, we can just kill em’!

Dallas: No, just pacify them. We don’t need any more heat from the police then we can handle.

Dallas: Now this is where Hoxton comes in, once Chains has taken out the guards you’ll disable the security systems and scramble any signals.

Hoxton: Lights alarms and signals got it!

Dallas: After the alarms are down I’ll go in and plant the bomb.

IMPROV ADDED WHERE NECESSARY

 

Media Log

18th Jan – During this week me and my team discussed which story we were going with, which we then decided to plan out the basis of on a powerpoint for a presentation. This contained the story, props and potential locations we could use.

25th Jan – During this week we went and created an in-depth script to help us whilst filming and to help us figure out location and probs.

1st February – Today we noted all the props we’ll be using along with adding the final touches to the script.

8th February – Today is the day we filmed and got all the main shots, some with audio and some without.

22nd February -Mainly the voice overs were recorded on this date as well as creating a rough edit to get the gist of how the trailer will play.

1st March – SFX Creation and refining the rough edit.

8th March – Final Video Edit. This is where the final touches to the video were being edited namely make sure everything is synced up and added any last in-game footage to the trailer. All forms were written up and presented on this date as well.

Evaluation

The name of our trailer is called Payday as the trailer was based on the game Payday 2, this is very important because this already guaranteed the target audience as well guarantying a minimum level of success, due to all Payday 2 fan wanting to watch the trailer. On top of this, we put the title at the end of the trailer just to set in stone that this is a Payday live action trailer for the game ensuring viewer what the trailers about.  I feel this was a great idea as this we are not just promoting the trailer but also the previous titles that are out on various platform such as the games.

I feel our setting/location challenged a lot of media conventions as it brought to light what really goes on in criminals mind when to comes to orchestrating violent criminal acts. The way we lighted the setting as well as the angles we used really gave it a dark tone with most of the scene being blacked out leaving the audience asking questions. This helped to keep the watching to see if anything was going to be revealed and if their question would get answered.

It wasn’t hard for us to layout what props and clothing we were going to use as we were trying to replicate something that’s already been done before. In Payday 2 they normally wear suits and very vulgar masks so we aimed to do the same, fortunately, we actually had one of the masks from the game so we focused on that to pay tribute to the game and the fans. However we did have some creative freedom when it came to the probs, we made our own blueprints, maps and sets. I felt this really made our trailer unique and different to the game.

The angles at which we shot and how we flowed them together really made the audience feels as if they were present in the trailer. We mainly used close-ups and wide-shots to effectively give and remove information manipulating what the audience knows. Its almost as if they were playing the role of orchestrator and spectator.

Introducing our characters was a very important part of the narrative as we wanted the audience to feel involved and connected to everything going on. To do this the first couple of scenes were there to give the audience a quick feel for the character personalities and their role in the heist.

 

 

Fuse Character

When I first found out we were tasked to create our own character and animate them around a course the first thing I thought of was the army training camps, so straight away I decided to go and look up a bunch of different clothing for navy seals. I realised different sectors have very different gear so I mainly prioritised on researching how the field operators and stealth marines looked. Heres a little mood board on some of the pictures I looked for inspiration.

[Character Moodboard]

Here are some sketches I drew for the character that I would create in Maya. I eventually went with the field operator look as I felt this would make more sense.

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During my research, I found a program called AdobeFuses which allows you to create a character and download the files and textures which can be imported into Maya. By doing this I would spend a lot less time creating my character and more time spent animating.

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As you can tell by the images each slider corresponds to a different part of the selected body area, moving these sliders up and down will increase or decrease the value selected. Here what I was aiming to do was make my character look a lot younger the base model I selected. I tried to do the by decreasing most of the sliders.

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Here the base model was very masculine and had a lot of muscle so I decided to reduce this and make the torso area a lot smaller.

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This was a test to see how the clothes would fit my character.

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Here is the final result. I ended fitting him with a 1 layer of standard camo clothing with gloves and a tactical balaclava. I felt this best suited my character as it did pull off the field operative look I was going for.

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